CVEvulnerability

CVE-2018-1000224

7.5 HIGH Published 2018-08-20 Modified 2026-06-17 Official page ↗
Status
Modified
Published
2018-08-20
Last modified
2026-06-17
Assigner
[email protected]
CVSS 3.0 ([email protected])
7.5 HIGH — CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
CVSS 2.0 ([email protected])
5.0 MEDIUM — AV:N/AC:L/Au:N/C:N/I:N/A:P
Weaknesses
CWE-131, CWE-190, CWE-681, CWE-908, CWE-909

Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Affected configurations

• godotengine godot (< 2.1.5) • godotengine godot (>= 3.0.0 < 3.0.6)

Related

Weakness · CWE (5)

  • CWE-131 Incorrect Calculation of Buffer Size weakness
  • CWE-190 Integer Overflow or Wraparound weakness
  • CWE-681 Incorrect Conversion between Numeric Types weakness
  • CWE-908 Use of Uninitialized Resource weakness
  • CWE-909 Missing Initialization of Resource weakness

References