CVEvulnerability
CVE-2021-26825
7.8 HIGH
Official page ↗
- Status
- Modified
- Published
- 2021-02-08
- Last modified
- 2026-06-17
- Assigner
- [email protected]
- CVSS 3.1 ([email protected])
- 7.8 HIGH — CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
- CVSS 2.0 ([email protected])
- 6.8 MEDIUM — AV:N/AC:M/Au:N/C:P/I:P/A:P
- Weaknesses
- CWE-190
Description
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Affected configurations
• godotengine godot engine (<= 3.2)
Related
Weakness · CWE (1)
- CWE-190 Integer Overflow or Wraparound weakness
References
- https://github.com/godotengine/godot/pull/45702 Patch, Third Party Advisory
- https://github.com/godotengine/godot/pull/45702/files Patch, Third Party Advisory
- https://github.com/godotengine/godot/pull/45702 Patch, Third Party Advisory
- https://github.com/godotengine/godot/pull/45702/files Patch, Third Party Advisory