CVEvulnerability
CVE-2026-110734
2.5 LOW
Official page ↗
- Status
- Awaiting Analysis
- Published
- 2026-10-14
- Last modified
- 2026-10-24
- Assigner
- [email protected]
- CVSS 3.1 ([email protected])
- 2.5 LOW — CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N
- Weaknesses
- CWE-787
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Related
Weakness · CWE (1)
- CWE-787 Out-of-bounds Write weakness
References
- https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers axeghost.offprint.app
- https://github.com/godotengine/godot/issues/123608 github.com
- http://www.openwall.com/lists/oss-security/2026/10/15/4 www.openwall.com
- http://www.openwall.com/lists/oss-security/2026/10/23/28 www.openwall.com