CVEvulnerability
CVE-2026-111153
6.8 MEDIUM
Official page ↗
- Status
- Deferred
- Published
- 2026-10-15
- Last modified
- 2026-10-16
- Assigner
- [email protected]
- CVSS 4.0 ([email protected])
- 6.8 MEDIUM — CVSS:4.0/AV:L/AC:L/AT:N/PR:N/UI:P/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
- CVSS 3.1 ([email protected])
- 5.5 MEDIUM — CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H
- Weaknesses
- CWE-125
Description
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
Related
Weakness · CWE (1)
- CWE-125 Out-of-bounds Read weakness
References
- https://github.com/libgme/game-music-emu github.com
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Classic_Emu.cpp#L66-L80 github.com
- https://github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Nsf_Emu.cpp#L212-L218 github.com
- https://github.com/libgme/game-music-emu/issues/164 github.com
- https://hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-read hackmd.io
- https://www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-out-of-bounds-read-via-classic-emu-mute-voices www.vulncheck.com