CVEvulnerability
CVE-2026-25546
7.8 HIGH
Official page ↗
- Status
- Analyzed
- Published
- 2026-02-04
- Last modified
- 2026-06-17
- Assigner
- [email protected]
- CVSS 3.1 ([email protected])
- 7.8 HIGH — CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
- Weaknesses
- CWE-78
Description
Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.
Affected configurations
• coding-solo godot mcp (< 0.1.1)
Related
Weakness · CWE (1)
- CWE-78 Improper Neutralization of Special Elements used in an OS Command weakness
References
- https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a Patch
- https://github.com/Coding-Solo/godot-mcp/issues/64 Issue Tracking
- https://github.com/Coding-Solo/godot-mcp/pull/67 Issue Tracking, Patch
- https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928 Vendor Advisory