CVEvulnerability

CVE-2026-25546

7.8 HIGH Published 2026-02-04 Modified 2026-06-17 Official page ↗
Status
Analyzed
Published
2026-02-04
Last modified
2026-06-17
Assigner
[email protected]
CVSS 3.1 ([email protected])
7.8 HIGH — CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Weaknesses
CWE-78

Description

Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.

Affected configurations

• coding-solo godot mcp (< 0.1.1)

Related

Weakness · CWE (1)

  • CWE-78 Improper Neutralization of Special Elements used in an OS Command weakness

References